// AI_Sandbox.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"

#include "Entity/BaseEntity.h"
#include "Entity/EntityManager.h"
#include "Entity/Game/Predator.h"
#include "Entity/Game/Prey.h"
#include "Message/Message.h"
#include "Message/MessageDispatcher.h"
#include "State/State.h"
#include "State/Game/PredatorStates.h"
#include "State/StateMachine.h"
#include "Types/AiTypes.h"


int _tmain(int argc, _TCHAR* argv[])
{
	
	Predator* pPredator = new Predator();
	Prey* pPrey = new Prey();
	
	EntityManager& pEntityManager = EntityManager::GetInstance();


	pEntityManager.RegisterEntity(pPredator);
	pEntityManager.RegisterEntity(pPrey);

	while (true)
	{
		pPredator->Update();
		pPrey->Update();
	}
	
	system("pause");

	return 0;
}

